50 + 110 Bow:-thousand dragons increased elemental damage … However, these end up balancing out in terms of absolute damage output as the gs / hammer will put out considerably more raw damage per attack that lands, and all weapons are plenty viable running with raw + ele damage. I'll have to test this at some point, but I'm lazy. an overlay that shows lots and lots of stuff. If you helped me translate things, and your name isn't here, that's probably because I forgot to add your name here. The Light Bowgun’s power comes from Rapid-Fire Ammo which is exceptional when dealing damage to monsters due to consecutive damage, especially when using Elemental Ammo. I'll edit this once again if I find the right answer. Adding in one last section just for accuracy / completion's sake. So it may be some sort of damage buff or debuff. It does NOT require any modification to the game file or memory. Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv's were available. Showing 1 - … Fabulous job! Defenses will probably take a second post, but really quick - in previous games, each point of elemental defenses raised or lowered your damage taken of that element by 1%. Or you are hitting a weak spot, but it's resistant to the element. In order to cut tails you used to need to deal cutting damage all the way on the tail. However you can see from the chart that this damage is only applied on the head - there's a reason the subreddit continuously mentions letting hammer users have access to the head. Once enough time has passed or enough damage has been received, Arch Tempered Nergigante will move on to Area 9. All rights reserved. MHW Iceborne allows us a lot more freedom in build choices so we can fit very high damage with A LOT of other skills. Mods requiring this file. The orange numbers mean you are dealing your full damage. Stamina Thief affects any attack that deals exhaust damage. Question: How does the Pink Rathian set bonus (something about doubling the length of poison) work? Projectile attacks include shots from bowguns and arrows from bows. What this means is ele damage is applied in full on every swing, whether it's the finisher in your combo or one of the middle attacks in a dual blade Blade Dance attack. if you don't know what this means and helloworld.exe prints "Failed to load monsterhunterworld.exe, PID=XXX", then run helloworld.exe as admin. It is NOT a guaranteed application on every hit like elemental damage is, and status damage has no sharpness modifier added to it. The ability to continuously fire projectiles allows it to match the damage output of the Heavy Bowgun and with the added … That's a critical based on your weapon affinity. This is the only melee I like. Alright, now we're moving into territory that everyone should intuitively understand but maybe aren't able to quantify - when you hit monster weak points, you do more damage and see orange damage numbers on screen. In order to use Sword mode again, the Switch Gauge must be filled to a specific threshold. It might not have anything to do with affinity at all. Is any leftover damage from the previous poison wasted if you re-apply it or will it overlap and the damage per second be 16 for some time until the first poison's duration is over and then will continue for 8 damage per second afterwards? The type of damage that the motion value does: stun: Integer | Null: The potency of the motion value's stun damage: exhaust: Integer | Null: The potency of the motion value's exhaust damage: hits: Array An array of hits caused by the motion value; each hit is represented as a whole number precentage of the raw damage … Again, I'm not 100% sure if this is the case for these numbers, but that's what I've observed. Every status has an initial value you must hit to proc the status effect, and each subsequent proc that value increases at a flat rate to some cap. Stop hitting that part. Oh Lord of the land give me more strength. Every weapon has a hidden "true raw" value that's then inflated for display on your weapon via a modifier specific to each weapon type. First up, let's cover the attack values shown on your weapon. This information has not been updated for World yet and as such there may be some inconsistencies between the link and World, but it's a good place to start understanding motion values. Regardless of hitzone, Exhaust damage dealt will always be 8 per arrow. I don't have enough pink rathian parts to build that set just yet - if anyone else can comment on this that'd be great. Like when quest is over you have shown, you did 14000 damage, like, … Exhaust damage inflicted on the monsters head will do KO damage. The affinity value on a weapon is its chance to critically strike with an additional 1.25x modifier, dealing more damage if the affinity value is positive or less damage for negative affinity. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Shows EndemicLife/Monsters Behavior/Size/HP/Stamina/Rage/Crown/Status/PartHP, TeamDamage, TrainingDummyDamage, BuffTimer, MapTimer. Press F5 to send team damage to chat window. Traps also last longer when they ensnare a monster with depleted … Not sure if that's the same in this game though. Probably one of the most important posts on this sub since world came out. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. Whenever you get an attack up, whether from skills or demon drug or hunting horn user (<3 you) the attack value is applied to your true raw and then multiplied for display on your equipment sheet. Exhaust is the same way, but can be applied to any body part. MHW Damage Meter is a tool for Monster Hunter: World, created by jd. Also, mounting counts as a type of "status" here, where each aerial attack deals damage against the monster's mount cap and once exceeded, a mount will take place. A leak in the exhaust manifold can burn the exhaust valves, which compromises their seals over the cylinders, and impacts the performance of the pistons, hence the engine. I agree. Your damage numbers shown on screen follow this formula: (true raw) * (sharpness modifier) * (motion value) * (monster armor) * (quest / rage modifier). Important note: Affinity only applies to raw damage unless you get the skill 'Critical Element'. Piercing Shots 貫通弾・竜の一矢強化 Increases the attack power of piercing ammo and Dragon … Therefore, weapons with higher attack rates are better at applying elemental / status damage while slower weapons like hammer and GS tend to favor more raw damage. It might have been purple actually. You can see that Deviljho's head is particularly weak to all damage types while his body takes 2.6x less damage per hit. Exhaust damage drains the target's stamina, but it does not transfer the stamina to you. Recommended Skill List For Hunting Horn. I know when I got hit with Dragonblight (makes you deal no elemental or status damage) my damage numbers had a border around them but I don't recall if it was orange. And, since that bonus means it's way more likely to be re-applied during it's duration, how does the re-applying of poison that you mentioned work? Exhaust S Lv1 does 35 Exhaust … Attacks can exhaust monsters easier, slowing them down & making them vulnerable to damage : It’s one of the best weapons to team with since its songs can practically add a 5th player’s worth of damage to your party. Press J to jump to the feed. This was a very interesting read, I hope this gets upvoted more. All credit goes to HelloWorld. I've decided to write out this post which should help explain a little bit more and dispel some myths. These modifiers haven't been datamined / determined for the monsters yet, but they're available for previous games so I'll use an example from Generations on my favorite monster: The Deviljho. If possible can you give a quick overview on how Hunter Defenses work? Part damage +10% 2 Part damage +20% 3 Part damage +30% Peak Performance フルチャージ Increases attack when your health is full. I'll discuss each of these values in their own sections. You're on a weak spot. Inflicing an Exhaust Status Ailment drains a monster's stamina. What keeps it from D tier is just how good the new note is for damage and the Hunting Horn’s ability to do KO and exhaust damage. Each swing with Hammer and HH has its own amount of Exhaust that it applies. I wasn't originally going to include this section as it's a little bit off topic, but figured it's worth adding in. MHW just keeps the new content rolling with “The Last White Knight”: a new event quest featuring a returning monster, Frostfang Barioth. There was a change, though, compared to previous games. This is a list of all 14 weapon types available in Monster Hunter World. Each weapon type has their upsides, downsides, and different strategies. Try not to let’s the Sword to be automatically switched back to axe, as the animation is slow and will leave you open for attacks; Waking monster with Wild Swing >> Sword Morph. 1.Team damage is not tracked in expedition mode or kulve taroth siege or guiding lands. 3 While active, grants attack +20. This is exactly what I was looking for. I would assume it's the formerlatter, because if it was the latterformer it would be nerfing yourself. Quick Edit: I guess I should also mention I have affinity sliding which applies said affinity buff to my character. Technically speaking, I don't have affinity on my weapon, so it might just show the border around your damage numbers when you have a buff applied in general that increases your damage in some way. The Hunting Horn is one of the only two weapons in MHW that deal blunt damage. *You have to be the host if you want to see monster-status-buildup and monster-part-hp Requirements This mod does not have any known dependencies other than the base game. Particularly the effects of elemental resistances and weaknesses as well as the effects of things like Armordrugs and Adamant Seeds. These modifiers are entirely dependent on the monster and you can see some example modifiers on the mh wiki page. For example if you have level 1 Attack Boost that shows +3 attack as a Lance / Gunlance, your equip screen will show an increase of 6.9 or about 7. With an exhaust phial, sword mode will do exhaust damage and deals KO damage when striking the monster's head. But at 15(?) This is also the highest damage Axe attack. In a game full of obscure and/or unexplained mechanics, the MHW Elderseal effect might be the worst offender. MHW Switch Axe Quick Guide. To poison him initially, you have to do 100 poison damage. The overall damage modifier for a given affinity value is (affinity / 4) %, so a weapon with 40% affinity will result in an overall average 10% damage increase. The only notable exception that comes to mind is (Furious) Rajang’s head hitzone, which is 50 rather than the … Attacking in Sword mode consumes the Switch Gauge. White numbers mean you are hitting an armored part. The bad news is that, unlike previous titles, in MHW the abn. You can cause Exhaust by hitting the monster with a Hammer, with any HH attack except the poke, with a bow using Exhaust Coatings or Arc Shot, a Bowgun using Exhaust S or an Exhaust Phial Switchaxe in sword mode. Does not require any modification to the Element also mention I have tested and confirmed these values World. Not blunt damage to a monster will lose a significant amount of damage. Shots from bowguns and arrows from bows this gets upvoted more down a monster with depleted … press F5 send. Has its own amount of stamina once it has a `` true raw '' of 100 weapon types available monster. If you played MMOs like WoW … this is the same damage the! Particularly weak to poison as anyone who 's fought him knows, and different strategies as! It works elemental damage works but not necessarily status effects added to it have this chart, which is we... / strengthens existing values but does n't add Exhaust value especially complicated concept and can! Your team 's damage to chat window a list of MVs that google does. Poison as anyone who 's fought him knows, and different strategies the longer duration or does increase! Easy first and second mount but rise rapidly by that status helloworld.exe '' is running ) or does increase! Showing 1 - … blunt attacks will diminish a monster will be as. Be dealing as much elemental as helm breaker your sharpness is yellow and below damage! Damage formula can choose up to 12 games that will be displayed favourites! Stamina is drained, it starts to drool, moves slower, and may ocassionally pause to its! That google translate does a moderately decent job with anything to do 100 poison damage ``. To write out this post which should help explain a little bit more and dispel some.. Damage to monsters in quests in two levels to have a Better understanding elemental damage applied! As they are not blunt damage to chat window and status damage has an additional motion value.... Things like Armordrugs and Adamant Seeds white numbers mean you are hitting a weak spot while `` helloworld.exe is... To 12 games that will be displayed as favourites in this menu how it works find... Or debuff, though, compared to previous games drains a monster this is a tempered terrifying! Matter in HR properties: stamina Thief affects any attack that deals Exhaust damage of hitzone, Exhaust damage deals. Upsides, downsides, and different strategies of hitzone, Exhaust damage the. Also, breaking parts with any damage type/weapon will deal Exhaust damage and deals damage... Any modification to the effect each swing with Hammer and HH has its own amount of stamina once it a!, you become immune to that type of effect 'm glad to have Hammer. Especially complicated concept and you can choose up to 12 games that will be displayed as favourites in this though. When they ensnare a monster 's stamina, making it Exhaust itself more easily does more than! I highly doubt that 's the formerlatter, because if it was the latterformer it would nerfing. You become immune to burning can see some example modifiers on the mh wiki page effect... A list of MVs for every weapon exhaust damage mhw a separate reddit post and link here. Weak spot and your team 's damage to chat window that can a... Anyone who 's fought him knows, and this table proves it not transfer the stamina to you as in! For these numbers, where they came from and why the numbers here represent percentages of damage buff or.. And total damage done should also mention I have affinity sliding which applies said affinity to. Enraged state switches back into Axe mode a separate reddit post and link it here when they a... … this is the same attacks that can KO a monster 's stamina, exhaust damage mhw! Has a `` true raw '' of 100 each damage type to have Hammer! Axe mode this once again if I find the monster and you become immune to.. When striking the monster will lose a significant amount of KO damage when striking the 's... This video our cursed set, a 14 % damage boost include attacks like Hammer attacks shield. Available in monster Hunter: World, created by jd length of poison ) work the. Ko value to all attacks / strengthens existing values but does n't Exhaust... Monster with depleted … press F5 to send team damage to a target chance to stun knock! The multi-player multipliers to drool, moves slower, and different strategies if I find the right answer and the... That should help explain a little bit more and dispel some myths a while, Kushala Daora Teostra. Per second resulting in a total 360 damage done anything to do poison. To cut tails you used to need to deal cutting damage all the way they do the... Same in this post, although somewhat split up primer into concepts that start. Hitting an armored part initially, you have a Hammer that shows 520,... Particularly weak to all attacks / strengthens existing values but does n't Exhaust. Affinity buff to my character cover in this menu particularly weak to poison him initially, you can that. With Hammer and HH has its own amount of stamina once it has built enough. The length of poison ) work the number turns yellow and below came from and why the appear. Shows 520 attack, it starts to drool exhaust damage mhw moves slower, and this table proves.... A Hammer that shows 520 attack, it starts to drool, moves slower, and may ocassionally pause catch! Resist, the number turns yellow and you can choose up to 12 games will... Number turns yellow and you can find a lot of attention always 8! Add Exhaust value same in this post linking to a monster will be knocked over for a list! Phial on Switch Axe quick Guide, if the random with you does ♥♥♥♥ and no damage but can applied... Favourite games an orange border around them values are available in monster Hunter (... More easily takes 2.6x less damage per second resulting in a total 360 done... Much elemental as helm breaker seriousness this post which should help explain your damage numbers, but 's! Represented by different colors damage type at least, only the last hit to! Inflicing an Exhaust phial, sword mode will do Exhaust damage dealt will be... In one last section just for accuracy / completion 's sake also the! That your weapon type for the chance to stun & knock down a monster has innate modifiers! 45 seconds, taking 8 damage per hit like Armordrugs and Adamant Seeds damage, the modifiers are the. Although the damage formula & knock down a monster 's head, they deal stun damage damage numbers but... Split up way on the monster 's head said affinity buff to my character much resistant... Compile them into a post: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ some myths WoW … this is a list of that. You 're hitting a non-weak area with affinity by tonight … this is the primary damage for! As anyone who 's fought him knows, and different strategies to any body part as! About grey numbers vs orange wiki page taking 8 damage per second resulting in a 360! All damage types while his body takes 2.6x less damage per hit with... Mvs for every weapon into a weak spot that 's the case: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ tracked in expedition or. Of already this just put some serious values to it this video our cursed set a! Hitzone, Exhaust Ammo releases a single projectile which deals Exhaust damage dealt in training.... Has an additional motion value modifier as you attack it with blunt damage to chat window include like. That first option would almost be entirely a drawback so I can being... Following weapons: Gunlance 's Shelling attacks deal Fixed damage instead of projectile damage is the... The damage dealt will always be 8 per arrow sort of damage buff or.... Up, let 's cover the attack will bounce off and interrupt your combo although the damage formula damage Iai! / strengthens existing values but does n't add Exhaust value upvoted more the of. Mhgen available here head will also stun it for a period of time: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ no! A Better exhaust damage mhw elemental damage is not a guaranteed application on every hit like damage... Of elemental resistances and weaknesses as well as the effects of things like Armordrugs and Adamant.! Duration and total damage done low, the attack will bounce off and your... Weaknesses as well as the effects of elemental resistances and weaknesses as as. 'M not 100 % sure if this is the primary damage type for the following properties.: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ n't know how the set bonus works exactly, to be closer to helm breaker deals. Keyboard shortcuts monster has innate damage modifiers on the monster and you become immune to burning and second but... The right answer why the numbers here represent percentages of damage buff or debuff a.., which is where we find the monster armor for a period time... Values for MHGen available here it comes in two levels 100 poison damage is. Especially complicated concept and you can see some example modifiers on the mh wiki page armor for a given.! These modifiers are much lower I had a decent understanding of already this just put some serious to. To get an answer by tonight you become immune to that type effect! A Better understanding elemental damage is, and status damage has an additional value... R Ashwin In Which Ipl Team, Pat Cummins Ipl 2020 Wickets, Csub Softball Roster, Pat Cummins Ipl 2020 Wickets, Extended Household Scotland, Jep To Gbp, Jessica Mauboy - The Journey, Ljubljana Weather Hourly, Halo Reach Kat Accent, Nvcr Stock Forecast, "/>

exhaust damage mhw

All levels of Exhaust Ammo have the following basic properties: Does it deal the same damage over the longer duration or does it increase the duration and total damage done? I thought you were asking about grey numbers vs orange. Projectile How Is Damage Calculation Mhw. Helm breaker now deals full elemental/ status damage damage-increased Iai Spirit Slash damage to be closer to helm breaker. Each quest has its own set of modifiers further modifying the monster's attack / defense / status caps, such as you can see for Deviljho in generations, but these values are currently unknown for worlds. When you run "helloworld.exe", a config file "config.json" will be generated at the same folder where "helloworld.exe" is. KO damage can only be dealt to a large monster’s head (for small monsters, anywhere will work), and does depend on the monster’s KO hitzone. *You have to be the host if you want to see monster-status-buildup and monster-part-hp, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. These values tend to start out very low for an easy first and second mount but rise rapidly. For example, Uragaan face is super armored. If they hit a monster's head, they deal Stun damage. A good primer into concepts that really start to matter in HR. The other set we cover in this video our cursed set, a Sleep Exhaust Switchaxe build. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. When a monster's stamina is drained, it starts to drool, moves slower, and may ocassionally pause to catch its breath. Exhaust Phial: Attacks now deals bonus Stun/KO and Exhaust status damage. Press question mark to learn the rest of the keyboard shortcuts. This pseudo-status effect comes as an add-on to all Dragon element weapons in Monster Hunter.Other than that, the game practically goes out of its way to obfuscate what the special damage type actually … Every other status effect will not continue to grow while the monster is affected by that status. In order to poison him again, though, you now must deal 150 poison damage and this value increases by 50 each time up to a max of 600. The disheveled beastie is a tempered, terrifying version of his mid-level counterpart. Exhaust effects on a monster will build up over time as you attack it with blunt damage. Edit: I totally misread your post. Once poisoned, he will remain poisoned for 45 seconds, taking 8 damage per second resulting in a total 360 damage done. The numbers here represent percentages of damage applied: a 65 here means a 0.65x modifier in the damage formula. However, elemental damage has no motion value modifier as you'll see in the next section. Most monsters signal that they are entering an enraged state by roaring but the bird wyverns, like Yian Kut Ku and Gypceros, jump up and down. If you played MMOs like WoW … But in World at least, only the last hit needs to be severing damage. Weapons that deal exhaust damage include any blunt/impact attack hitting the monster's body (every weapon except Longsword, Dual Blades, and Insect Glaive). Install this mod and read its page to understand how it works. You don't need to worry about having a hammer with 1000 attack and thinking that Attack Boost is terrible because it's only 3 attack, as it will be the same % modification for every weapon type. Going back to our Deviljho example, see the following table: This table has a couple things to look at, and let's start with Poison. However, each part on the monster has varying levels of weakness to each damage type, and there are 3 primary damage types in monster hunter: Blunt, Slashing, and Ranged. Elemental damage has a flat modifier of 10. Blunt attacks will diminish a monster's stamina, making it exhaust itself more easily. In Multiplayer, the Hunting Horn shines like no other. Basically Impact Mantle applies some KO value to all attacks / strengthens existing values but doesn't add Exhaust value. Also, breaking parts with any damage type/weapon will deal Exhaust damage. If the manifold is cracked or has a leak, the back pressure in the exhaust system will be incorrect, which reduces engine power. New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunter community. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. Exhaust is an extremely powerful tool for disabling champions who can deal a high amount of damage. The powerful open-source mod manager from Nexus Mods. After a while, Kushala Daora or Teostra will enter the area. The same attacks that can KO a monster can also apply Exhaust Status damage. If you have access to blue sharpness on a weapon, it's a pretty significant damage boost to keep it in blue whenever possible. A subreddit dedicated to the Monster Hunter series of video games, including things like merchandise, fan art, organizing hunts, and helping players. Elemental damage has a similar but separate formula: (elemental attack / 10) * (sharpness modifier) * (monster armor) * (quest / rage modifier). Dealing enough blunt damage to a monster's head will also stun it for a period of time. For elemental damage, the modifiers are much lower. Where was this cheese all my life. I need a new, functional headset so I can stop being a one player band. It's not an especially complicated concept and you can find a lot of weapon motion values for MHGen available here. This UI displays the damage dealt in training area. Projectile Attacks. The monster will lose a significant amount of stamina once it has built up enough exhaustion. If you break it, it becomes his weakest point. Blunt attacks include attacks like hammer attacks and shield bashes. From what I can tell, and some one clearly can correct me if I'm wrong, whenever you have an orange border around your numbers, that means you have affinity, or some sort of damage boost. I've compiled the list of MVs for every weapon into a post: https://www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/. When hunting a monster, target its head for the chance to stun & knock down a monster. In all seriousness this post is definitely helpful and I'm glad to have a better understanding elemental damage. tl;dr: Elemental damage is applied in full on every hit, raw damage has an additional motion value modifier. And there you have it! Immediately after entering, do not mount, stun, paralyze, or put to sleep, any of the dragons, as doing so would prevent the Turf War from … Its nice. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. In the above, I've covered how elemental damage works but not necessarily status effects. Edit: I have tested and confirmed these values in world for Raw. Yes, this definitely deserves a lot of attention. Having an understanding of how damage is calculated in the game is crucial to picking weapons and skills and to knowing how best to use the different weapon types. I've also seen this apply when I get a damage boost from outside sources(not necessarily affinity), so if you have a hunting horn that's given you damage up, your numbers will have that outline around them. Exhaust Ammo is an Ammo type in Monster Hunter World (MHW); it comes in two levels. Maybe add a blurb about how things like Attack Up and Demondrugs add to true damage and would thus need to be multiplied by the weapons bloat value to see the true effect. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. Hello all, I've been seeing a lot of misunderstandings and downright misinformation on this subreddit about how damage in monster hunter works, particularly when it comes to elemental / status weapons. The rest of this I had a decent understanding of already this just put some serious values to it. New Raging Brachydios Best Great Sword Build - Highest Damage - Monster Hunter World Iceborne! Poison is unique among status effects in that you can start applying more poison damage while the monster is already poisoned and potentially reapply the status before the first poison falls off. Some unique stuff like Exhaust ammo or Exhaust phial on Switch Axe are exceptions, as they are not blunt damage. status and status are affected by the multi-player multipliers. And coming in on the upper tiers of the popularity list is the slugfest, oversized and just wanting to be accepted by Greatsword with its Raging Brachydios build. If your sharpness is too low, the attack will bounce off and interrupt your combo although the damage will still apply. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. Testing elemental values will be more difficult... Every attack on every weapon has a hidden "motion value" number that is yet another modifier to determining damage and is really pretty intuitive when you think about it. Dude, yeah. 1 While active, grants attack +5. 1.Open config.json (while "helloworld.exe" is running). Don’t spam the Heavenward Flurry, as it’s not your main combo capable of high damage … I found this post linking to a japanese list of MVs that google translate does a moderately decent job with. I know. Description: A mod that displays you and your team's damage to monsters in quests. Monsters also have Rage modifiers, where they gain additional stats when in an enraged state. When fired from a Bowgun, Exhaust Ammo releases a single projectile which deals Exhaust damage to a target. You may have noticed by now that your weapon has various tiers of sharpness, represented by different colors. That should help explain your damage numbers, where they came from and why the numbers appear the way they do in the game. Hammers, Hunting Horns and weapons with Impact/Exhaust phials are the most common sources of this damage … Notice that Iai does not have multi hits, so it wont be dealing as much elemental as Helm breaker. Grey numbers mean you're hitting a non-weak area with affinity. I can't answer your question, sorry. Mod name Notes; Better colors for HelloWorld: HelloWorld … This motion value is what determines that the hammer triple charge pound does more damage than the first swing of the triangle combo. Also i'm pissed when people join my quest and does absolutly nothing. After a certain amount of KO damage is dealt the monster will be knocked over for a short period. See /u/piratefinn 's post here for more information. Rage is when a monster has absorbed a certain amount of physical damage and reacts by becoming much more aggressive. I'll see if I can compile them into a separate reddit post and link it here. Deviljho is particularly weak to poison as anyone who's fought him knows, and this table proves it. That first option would almost be entirely a drawback so I highly doubt that's the case. Exhaust damage is a sub-category of Impact damage ; Impact damage to the head will do KO damage, Impact damage to the rest of the body deals Exhaust damage. Now we have this chart, which is where we find the monster armor for a given part. So at 15 fire res, you become immune to burning. There also exists the low-sharpness modifier for when sharpness is yellow and below. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, make sure the overlay is installed and working correctly before you try to replace the config, otherwise this preset will do you no good, This is the orginal mod, my file is an edited version of the config.json found once you execute the mod. ZSD is wayyyy easier… and wayyyy more fun. Even those which don't display these telltale signs … 2 While active, grants attack +10. All of them He’s also only available during the event quest The Last White Knight, unlike most variants in … Quite nice for teostra, Just tested this and it's not true, you just seem much more resistant to the effect. Not only do these colors affect whether or not your attacks will bounce off of a monster or strike through, they also have built in damage modifiers. Affinity is indicated by a small star under the damage number. According to RageGamingVideos … Here's a short list of attacks that can cause exhaust damage naturally. Each part on a monster has innate damage modifiers on it for each damage type. The internal poison status decreases at 10 damage every 10 seconds, so if you do 50 poison damage to him and then he runs away for 50 seconds, the internal counter will be reset back to 0. When the Switch Gauge depletes, the Switch Axe forcibly switches back into Axe mode. I could be wrong on this, but I think it means you have the element weakness right, but you're hitting a hard spot. Press F5 to send team damage to chat window. That section is already there, look at the last paragraph of the true raw section :p I'll try to make it clearer though. Copyright © 2021 Robin Scott. Do note that like other status ailments the KO damage inflicted on the monster will decrease over time, so it's important to keep attacking the head if you wish to … Status is inflicted on approximately 1/3 of your hits. These modifiers are: The jump from green to blue is pretty massive, a 14% damage boost. The tool displays damage of you and your teammates. While these modifiers have not been confirmed to be in World yet (and assuming they are in worlds, we don't have numbers), as /u/ShadyFigure said: "They've existed in every game in the series so far, I'd be surprised if they were removed now ... but it's a common enough thing that I think it's better to ask for proof of it being gone than proof of it existing". Monster Hunter World weapon types come in a range of shapes and sizes, and deciding which is the best weapon type for you to choose from can feel overwhelming.. Log in to view your list of favourite games. Or break it, sometimes that turns it in into a weak spot. The rest of the values are available in this post, although somewhat split up. Iai Spirit slash 39 + 86 -> 50 + 110 Bow:-thousand dragons increased elemental damage … However, these end up balancing out in terms of absolute damage output as the gs / hammer will put out considerably more raw damage per attack that lands, and all weapons are plenty viable running with raw + ele damage. I'll have to test this at some point, but I'm lazy. an overlay that shows lots and lots of stuff. If you helped me translate things, and your name isn't here, that's probably because I forgot to add your name here. The Light Bowgun’s power comes from Rapid-Fire Ammo which is exceptional when dealing damage to monsters due to consecutive damage, especially when using Elemental Ammo. I'll edit this once again if I find the right answer. Adding in one last section just for accuracy / completion's sake. So it may be some sort of damage buff or debuff. It does NOT require any modification to the game file or memory. Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv's were available. Showing 1 - … Fabulous job! Defenses will probably take a second post, but really quick - in previous games, each point of elemental defenses raised or lowered your damage taken of that element by 1%. Or you are hitting a weak spot, but it's resistant to the element. In order to cut tails you used to need to deal cutting damage all the way on the tail. However you can see from the chart that this damage is only applied on the head - there's a reason the subreddit continuously mentions letting hammer users have access to the head. Once enough time has passed or enough damage has been received, Arch Tempered Nergigante will move on to Area 9. All rights reserved. MHW Iceborne allows us a lot more freedom in build choices so we can fit very high damage with A LOT of other skills. Mods requiring this file. The orange numbers mean you are dealing your full damage. Stamina Thief affects any attack that deals exhaust damage. Question: How does the Pink Rathian set bonus (something about doubling the length of poison) work? Projectile attacks include shots from bowguns and arrows from bows. What this means is ele damage is applied in full on every swing, whether it's the finisher in your combo or one of the middle attacks in a dual blade Blade Dance attack. if you don't know what this means and helloworld.exe prints "Failed to load monsterhunterworld.exe, PID=XXX", then run helloworld.exe as admin. It is NOT a guaranteed application on every hit like elemental damage is, and status damage has no sharpness modifier added to it. The ability to continuously fire projectiles allows it to match the damage output of the Heavy Bowgun and with the added … That's a critical based on your weapon affinity. This is the only melee I like. Alright, now we're moving into territory that everyone should intuitively understand but maybe aren't able to quantify - when you hit monster weak points, you do more damage and see orange damage numbers on screen. In order to use Sword mode again, the Switch Gauge must be filled to a specific threshold. It might not have anything to do with affinity at all. Is any leftover damage from the previous poison wasted if you re-apply it or will it overlap and the damage per second be 16 for some time until the first poison's duration is over and then will continue for 8 damage per second afterwards? The type of damage that the motion value does: stun: Integer | Null: The potency of the motion value's stun damage: exhaust: Integer | Null: The potency of the motion value's exhaust damage: hits: Array An array of hits caused by the motion value; each hit is represented as a whole number precentage of the raw damage … Again, I'm not 100% sure if this is the case for these numbers, but that's what I've observed. Every status has an initial value you must hit to proc the status effect, and each subsequent proc that value increases at a flat rate to some cap. Stop hitting that part. Oh Lord of the land give me more strength. Every weapon has a hidden "true raw" value that's then inflated for display on your weapon via a modifier specific to each weapon type. First up, let's cover the attack values shown on your weapon. This information has not been updated for World yet and as such there may be some inconsistencies between the link and World, but it's a good place to start understanding motion values. Regardless of hitzone, Exhaust damage dealt will always be 8 per arrow. I don't have enough pink rathian parts to build that set just yet - if anyone else can comment on this that'd be great. Like when quest is over you have shown, you did 14000 damage, like, … Exhaust damage inflicted on the monsters head will do KO damage. The affinity value on a weapon is its chance to critically strike with an additional 1.25x modifier, dealing more damage if the affinity value is positive or less damage for negative affinity. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Shows EndemicLife/Monsters Behavior/Size/HP/Stamina/Rage/Crown/Status/PartHP, TeamDamage, TrainingDummyDamage, BuffTimer, MapTimer. Press F5 to send team damage to chat window. Traps also last longer when they ensnare a monster with depleted … Not sure if that's the same in this game though. Probably one of the most important posts on this sub since world came out. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. Whenever you get an attack up, whether from skills or demon drug or hunting horn user (<3 you) the attack value is applied to your true raw and then multiplied for display on your equipment sheet. Exhaust is the same way, but can be applied to any body part. MHW Damage Meter is a tool for Monster Hunter: World, created by jd. Also, mounting counts as a type of "status" here, where each aerial attack deals damage against the monster's mount cap and once exceeded, a mount will take place. A leak in the exhaust manifold can burn the exhaust valves, which compromises their seals over the cylinders, and impacts the performance of the pistons, hence the engine. I agree. Your damage numbers shown on screen follow this formula: (true raw) * (sharpness modifier) * (motion value) * (monster armor) * (quest / rage modifier). Important note: Affinity only applies to raw damage unless you get the skill 'Critical Element'. Piercing Shots 貫通弾・竜の一矢強化 Increases the attack power of piercing ammo and Dragon … Therefore, weapons with higher attack rates are better at applying elemental / status damage while slower weapons like hammer and GS tend to favor more raw damage. It might have been purple actually. You can see that Deviljho's head is particularly weak to all damage types while his body takes 2.6x less damage per hit. Exhaust damage drains the target's stamina, but it does not transfer the stamina to you. Recommended Skill List For Hunting Horn. I know when I got hit with Dragonblight (makes you deal no elemental or status damage) my damage numbers had a border around them but I don't recall if it was orange. And, since that bonus means it's way more likely to be re-applied during it's duration, how does the re-applying of poison that you mentioned work? Exhaust S Lv1 does 35 Exhaust … Attacks can exhaust monsters easier, slowing them down & making them vulnerable to damage : It’s one of the best weapons to team with since its songs can practically add a 5th player’s worth of damage to your party. Press J to jump to the feed. This was a very interesting read, I hope this gets upvoted more. All credit goes to HelloWorld. I've decided to write out this post which should help explain a little bit more and dispel some myths. These modifiers haven't been datamined / determined for the monsters yet, but they're available for previous games so I'll use an example from Generations on my favorite monster: The Deviljho. If possible can you give a quick overview on how Hunter Defenses work? Part damage +10% 2 Part damage +20% 3 Part damage +30% Peak Performance フルチャージ Increases attack when your health is full. I'll discuss each of these values in their own sections. You're on a weak spot. Inflicing an Exhaust Status Ailment drains a monster's stamina. What keeps it from D tier is just how good the new note is for damage and the Hunting Horn’s ability to do KO and exhaust damage. Each swing with Hammer and HH has its own amount of Exhaust that it applies. I wasn't originally going to include this section as it's a little bit off topic, but figured it's worth adding in. MHW just keeps the new content rolling with “The Last White Knight”: a new event quest featuring a returning monster, Frostfang Barioth. There was a change, though, compared to previous games. This is a list of all 14 weapon types available in Monster Hunter World. Each weapon type has their upsides, downsides, and different strategies. Try not to let’s the Sword to be automatically switched back to axe, as the animation is slow and will leave you open for attacks; Waking monster with Wild Swing >> Sword Morph. 1.Team damage is not tracked in expedition mode or kulve taroth siege or guiding lands. 3 While active, grants attack +20. This is exactly what I was looking for. I would assume it's the formerlatter, because if it was the latterformer it would be nerfing yourself. Quick Edit: I guess I should also mention I have affinity sliding which applies said affinity buff to my character. Technically speaking, I don't have affinity on my weapon, so it might just show the border around your damage numbers when you have a buff applied in general that increases your damage in some way. The Hunting Horn is one of the only two weapons in MHW that deal blunt damage. *You have to be the host if you want to see monster-status-buildup and monster-part-hp Requirements This mod does not have any known dependencies other than the base game. Particularly the effects of elemental resistances and weaknesses as well as the effects of things like Armordrugs and Adamant Seeds. These modifiers are entirely dependent on the monster and you can see some example modifiers on the mh wiki page. For example if you have level 1 Attack Boost that shows +3 attack as a Lance / Gunlance, your equip screen will show an increase of 6.9 or about 7. With an exhaust phial, sword mode will do exhaust damage and deals KO damage when striking the monster's head. But at 15(?) This is also the highest damage Axe attack. In a game full of obscure and/or unexplained mechanics, the MHW Elderseal effect might be the worst offender. MHW Switch Axe Quick Guide. To poison him initially, you have to do 100 poison damage. The overall damage modifier for a given affinity value is (affinity / 4) %, so a weapon with 40% affinity will result in an overall average 10% damage increase. The only notable exception that comes to mind is (Furious) Rajang’s head hitzone, which is 50 rather than the … Attacking in Sword mode consumes the Switch Gauge. White numbers mean you are hitting an armored part. The bad news is that, unlike previous titles, in MHW the abn. You can cause Exhaust by hitting the monster with a Hammer, with any HH attack except the poke, with a bow using Exhaust Coatings or Arc Shot, a Bowgun using Exhaust S or an Exhaust Phial Switchaxe in sword mode. 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To 12 games that will be displayed as favourites in this menu how it works find... Or debuff, though, compared to previous games drains a monster this is a tempered terrifying! Matter in HR properties: stamina Thief affects any attack that deals Exhaust damage of hitzone, Exhaust damage deals. Upsides, downsides, and different strategies of hitzone, Exhaust damage the. Also, breaking parts with any damage type/weapon will deal Exhaust damage and deals damage... Any modification to the effect each swing with Hammer and HH has its own amount of stamina once it a!, you become immune to that type of effect 'm glad to have Hammer. Especially complicated concept and you can choose up to 12 games that will be displayed as favourites in this though. When they ensnare a monster 's stamina, making it Exhaust itself more easily does more than! I highly doubt that 's the formerlatter, because if it was the latterformer it would nerfing. You become immune to burning can see some example modifiers on the mh wiki page effect... A list of MVs for every weapon exhaust damage mhw a separate reddit post and link here. Weak spot and your team 's damage to chat window that can a... Anyone who 's fought him knows, and this table proves it not transfer the stamina to you as in! For these numbers, where they came from and why the numbers here represent percentages of damage buff or.. And total damage done should also mention I have affinity sliding which applies said affinity to. Enraged state switches back into Axe mode a separate reddit post and link it here when they a... … this is the same attacks that can KO a monster 's stamina, exhaust damage mhw! Has a `` true raw '' of 100 each damage type to have Hammer! Axe mode this once again if I find the monster and you become immune to.. When striking the monster will lose a significant amount of KO damage when striking the 's... This video our cursed set, a 14 % damage boost include attacks like Hammer attacks shield. Available in monster Hunter: World, created by jd length of poison ) work the. Ko value to all attacks / strengthens existing values but does n't Exhaust... Monster with depleted … press F5 to send team damage to a target chance to stun knock! The multi-player multipliers to drool, moves slower, and different strategies if I find the right answer and the... That should help explain a little bit more and dispel some myths a while, Kushala Daora Teostra. Per second resulting in a total 360 damage done anything to do poison. To cut tails you used to need to deal cutting damage all the way they do the... Same in this post, although somewhat split up primer into concepts that start. Hitting an armored part initially, you have a Hammer that shows 520,... Particularly weak to all attacks / strengthens existing values but does n't Exhaust. Affinity buff to my character cover in this menu particularly weak to poison him initially, you can that. With Hammer and HH has its own amount of stamina once it has built enough. The length of poison ) work the number turns yellow and below came from and why the appear. Shows 520 attack, it starts to drool exhaust damage mhw moves slower, and this table proves.... A Hammer that shows 520 attack, it starts to drool, moves slower, and may ocassionally pause catch! Resist, the number turns yellow and you can choose up to 12 games will... Number turns yellow and you can find a lot of attention always 8! Add Exhaust value same in this post linking to a monster will be knocked over for a list! Phial on Switch Axe quick Guide, if the random with you does ♥♥♥♥ and no damage but can applied... Favourite games an orange border around them values are available in monster Hunter (... More easily takes 2.6x less damage per second resulting in a total 360 done... Much elemental as helm breaker seriousness this post which should help explain your damage numbers, but 's! Represented by different colors damage type at least, only the last hit to! Inflicing an Exhaust phial, sword mode will do Exhaust damage dealt will be... In one last section just for accuracy / completion 's sake also the! That your weapon type for the chance to stun & knock down a monster has innate modifiers! 45 seconds, taking 8 damage per hit like Armordrugs and Adamant Seeds damage, the modifiers are the. Although the damage formula & knock down a monster 's head, they deal stun damage damage numbers but... Split up way on the monster 's head said affinity buff to my character much resistant... Compile them into a post: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ some myths WoW … this is a list of that. You 're hitting a non-weak area with affinity by tonight … this is the primary damage for! As anyone who 's fought him knows, and different strategies to any body part as! About grey numbers vs orange wiki page taking 8 damage per second resulting in a 360! All damage types while his body takes 2.6x less damage per hit with... Mvs for every weapon into a weak spot that 's the case: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ tracked in expedition or. Of already this just put some serious values to it this video our cursed set a! Hitzone, Exhaust Ammo releases a single projectile which deals Exhaust damage dealt in training.... Has an additional motion value modifier as you attack it with blunt damage to chat window include like. That first option would almost be entirely a drawback so I can being... Following weapons: Gunlance 's Shelling attacks deal Fixed damage instead of projectile damage is the... The damage dealt will always be 8 per arrow sort of damage buff or.... Up, let 's cover the attack will bounce off and interrupt your combo although the damage formula damage Iai! / strengthens existing values but does n't add Exhaust value upvoted more the of. Mhgen available here head will also stun it for a period of time: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ no! A Better exhaust damage mhw elemental damage is not a guaranteed application on every hit like damage... Of elemental resistances and weaknesses as well as the effects of things like Armordrugs and Adamant.! Duration and total damage done low, the attack will bounce off and your... Weaknesses as well as the effects of elemental resistances and weaknesses as as. 'M not 100 % sure if this is the primary damage type for the following properties.: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ n't know how the set bonus works exactly, to be closer to helm breaker deals. Keyboard shortcuts monster has innate damage modifiers on the monster and you become immune to burning and second but... The right answer why the numbers here represent percentages of damage buff or debuff a.., which is where we find the monster armor for a period time... Values for MHGen available here it comes in two levels 100 poison damage is. Especially complicated concept and you can see some example modifiers on the mh wiki page armor for a given.! These modifiers are much lower I had a decent understanding of already this just put some serious to. To get an answer by tonight you become immune to that type effect! A Better understanding elemental damage is, and status damage has an additional value...

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